![]() I played it on PC, but it’s also available on the Switch, and I can personally foresee the latter as the best way to play the game. Overall, Hidden Folks has been a joy to play thus far. It’s a nice touch that make progressing through each level less of a slog. Each and every sound effect in the game, from the buzzing of bees to the roar of Monster Mo the Man-Bat and even the little ‘ba-ding’ you get for finding Monster Mo the Man-Bat behind a collection of reeds seems to be just someone making the noise into a microphone. Though perhaps my favourite aspect of the game has been its wonderful sound design. It’s one of those games you can pick up and put down without having to cordon off a whole section of your day to play it, Each titular folk comes with their own one-line descriptor that can clue you in as to where they are as aforementioned, hidden, so you can often use your knowledge of the level to estimate where they’re going to be before you’ve even started looking. Next I would take a look at the level as a whole and trying to separate it into its component environments: within the Forest there may be a collection of rocks, a lake, or a camp. My advice would be to look carefully over what it is you need to find, at a surface level at first, on appearances. The game encourages a slow and methodical approach and this feeling of dread usually subsided as I started working my way through. It’s a feeling those of you who have ever opened a Where’s Wally book to a random page and immediately closed it again will be familiar with. There were a few occasions where I was a little overwhelmed with the size of the levels. Is that person carrying a flower, butterfly net or an axe? These are the kinds of distinctions you’ll be paying attention to. ![]() ![]() The levels themselves within these settings are densely populated with near-indistinguishable characters, animals or other miscellaneous parts-of-a-whole performing near-indistinguishable activities. The settings of Hidden Folks are interesting in their variation, with each having a new world to explore, through simple controls, zoom in and out, drag to move, click to interact. However, it isn’t always a case of simple hide and seek. The player is tasked with locating a number of characters or items that are blended into the monochrome world. In Hidden Folks, the devil is very much in the details. The auto-play trailer started, and as soon I heard those acapella style sound effects, I knew I’d struck cute-gold to rival Slime Rancher. I felt that since I had got an insanely cute game, the only right and good option would be to buy my gift in kind.īrowsing Steam for inspiration, I happened upon Hidden Folks and was met with some vague memories of cute feedback I saw the game receive on release. By the time I was deciding what to buy for Tom, I had already received Slime Rancher from Kyle. I confess it’s a game I haven’t gotten round to playing yet, but it very much is on my watch list.
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